MODO分层渲染.docx
MODO分层渲染MODO分渲染层层层基篇层层层层层层层层层层里我来大家解下如何在MODO中行分渲染的置层层层层层层层层层1.首先我拿一个的景行层层层层层层层层层先茶一个自身的材层层层层层层层层层层,层启反射和高光(如上层)2.然后我在层层ITEMLIST面板新建几个GROUP层,依次命名如下:3.然后依次右,层层层层层每个添加CREATITEMMASK(如下层)4.再个材加上层层层层层每SHADER层,依次改它的渲染型层层层层层层层层,在分把层层GlDIFFUSESPECULARREFLECTlON材里的层层层层ToolB<rRendet-Settings*ShaderTreeH<-(11ne).AddUiyerOnameEffect.Render.JBaseShaderFuIIShaAT5*.【ten:matte网*11nt<11H)6item:drffuseW'Hem:SPeajfarWA.ten:rgfiecbc11ton(teapot)(aB)I9.BaseMaterial0)二EnvtronmentCt>rt>albghtI>bghtMaterialWMlATERIAL材除层层层层(如卜所不层层层)5.层层层层层层层层层层层层层层在已基本完成了分渲染的置,下面我依次把层层层层个的SHADER每层层层行参数置,参数置依次如下层层层层层层:6.好了,层在完成了SHADER的置层层,我可以一起下果了层层层层层层层层层层层,在之前我可以先把材整理下层层层层层层层层层层层层层层层层,我把所有的分层层层层层OpaatVShacfingRateW0.0%100.0 %OkBCt Hum Multpbef Indrect Wum MulnplerLayerOl EnableInvertQStShadOwSRefveShadowsCSVraWetoCameraVSibIetoIndrectRayvSlVtstoietnReflectxjnRaysVisibietoRefractionRaLayerOStablelvettedModeNorwalOPeatY100.0%fla¾SShaderShadngRate1.OIoOq %o.o %DirectHisnMJbpberIndirectllumMuItjpIterFOgTyPe6One)Use&YtnroiCastShadOAsR*caveShadwVtsi)ietoCameraVtsbietoIndrectRaysVtebletoRertectonRaysVtsWetoRefractionRaysDreCtBLfnMUI矽erIndirect kjm MJItJPeeFoom %NCastShadowsNReceveShddowsN也比toCameraVIWbletoIndrectRasVtefatetoRfifledjonRaysVisbietoRc方KfionRsysShader(4)DrffuseShadrsjLayerQ&«WeInvertBtendModertof三OPadty100.0%ShaderShadngRateO.Q %OQ,DirectniLinMuItipAerI<SrectIBUmMUttiPiiefFogTypeRenderPropertieslerQEnabIeInvertBendModeNCrmalOpaatvbidderShaAngRateDrectULrnMuitlPbefCEXEIndreccIilUrTlMdtjpberCxnHFbgType(none)rU5cacfn11fc53CaslShAdQwsQReceiveShadowsQVtsWetoCameraMJietoIndrectRarSVisiMetoReflectjonRaysVisbietoRsfractJonRdyS渲染到一个里层层层层层层,我建一个层层层层RENDERPASS层,然后把所有的材到其中层层层层层,茶的基本材除外层层层层层层层层,再把MODO默得层层BASESHADER放到RENDERPASS层的下面(如下所示层层层)NvwEffectV.Renderarenderpass(aH)>3BaseShadeFdlShadog,(trapot)®)3BaseMatenal(aff)二EnvironmentA、'Drectjonalbght7.下面我随便把茶模型拖到我在层层层层层层层层层层层层层ITEMLIST面板中建立的中层层,看看果吧层层层!(下面是我拖到REFLECTloN层层中渲染出的反射)8.在MODO中分渲染是非常自由的层层层层层层层层层,层层层层层层层有的置方法,层层层层层层个教程的比浅,希望能初学者有帮助层层层层层层层,层层!殷俊斐2007.4.16