虚拟现实的隐私担忧报告.docx
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1、TableofContentsCorporateownership:Tometaverseandbeyond3Msskup:PersonsIpriv3cy811didentityrisks4Howwerateprivacy8Virtuslrealitydevicespecifications11222226303539464751SecurityResultsComparesecuritypracticesDatasharingUsersafetyAccountprotectionAdvertisements,marketing,andtrackingSoftwareupdatesThird-
2、partyapplicationsVRRisksandHarmsWhatshouldPoIiCymakerSandregulatorsdo?54WhatshouldParentSandeducatorsdo?55Whatshoulddevelopersandmanufacturersdo?57IntroductionWhensuperheroesgathertoconferaboutsavingtheworld,it,susuallyprettyclearnotonlywhethertheywillprevail,buthow.Eachwillusetheirwell-knownandwell
3、-testedsuperpowerstoengagewiththevillainsandbattleforwhatweknowisgoodandrightintheworld.However,tounderstandwhatjusticemeansinthestory,weneedtoknowwhowe,redealingwithinordertosetthingsright.Weneedtounderstandwhoistheantago-nistofourstory,andtoquicklystopwhateverschemestheyhaveinmindbeforetimerunsout
4、andit,stoolatetosavetheworld.Thisreporttellsthestoryaboutanemergingtechnologyusedbykidsandfamilieseveryday,andtheplotbehindthattechnologytotakeovertheworld.Butfortunately,itsnottoolate.Thisisastoryaboutallofus,andwejustsohappentobetheprotagonistsinthisparticulartimeandplacewhoarefightingforourfundam
5、entalhumanrighttoprivacy.It,salsoastoryaboutwhatprivacymeansforeveryoneatapivotalmomentinthehistoryofhumankind,whenwehaveauniqueopportunitytoreflectandcometogethertodecidethefutureofprivacyofanemergingtechnology.Ifthisstorysoundsfamiliar,it,sbecauseyoumayhavealreadyhearditbefore.Ithasbeenpopularized
6、inbooks,games,andmediaculture,withrecentmoviesforkidsandteenslikeReadyPlayerOne, See Ready Player One (2018): whereourheroWade(ParzivaI)declaresanall-outvirtualrealitywaronaprofit-seekingcorporation,calledtheSixers,forcontroloftheOasis.Intherealworld,thisplotsoundsalotlikeourcollectivefightfortherig
7、httoprivacyandcontrolofthemetaversefromprofit-seekingcorporations.Otherpopularizedfilms,suchasRon,sGoneWrong, See Ron,sGone Wrong (2021): areeasilyanalogizedtocorporationssellingusourmust-havetechnology,includingmobiledevices,laptopcomputers,andvirtualassistants.TheMitchellsvs.theMachines See The Mi
8、tchells vs the Machines (2021): For a synopsis, see https:/black-isthestoryofafamily,sfightagainstartificialintelligencerobotsthatdecidetotakeovertheworldforthebenefitofamonopolisticsocialmediacompany.Inanefforttoportraytheethicalquagmirethatisavirtualafterlife,theBlackMirrorepisodeSanJuniperow4andt
9、heTVseriesUploadexplorewhowouldandwouldnotchoosethismodeofexistence,aswellasthecommercialpossibilitiesofsuchavirtualrealityuniverse.Butthesepopularizedmedianarrativesaremovingoutoftherealmofsciencefictionandintooursharedexperienceswithvirtualreality.Atthisverymoment,theantagonistsofourstoryarethesam
10、ecorporationssellinguscutting-edgevirtualrealitydevicesandimmersivevirtualrealityapplications.Thisnewimmersiveworldhasalreadybeengivenanamethemetaversewhichismeanttodescribeallthepresentandfuturevirtualrealitydevicesandapplicationsthatuserswillexperienceanddriveanewvirtualcreativeeconomy. SeeThe Met
11、averse and How We,ll Build It Together - Connect 2021: See Ball, M. (2022, July 18). The metaverse will reshape our lives. Let,s make sure it,s for the better. Time. 202 2-vol-2 OO-no-S-asia-europe-m id dle-east-a nd-africa-south- america-south-pacific. With virtual reality technology, wearing heads
12、ets in the real world allows people to interact almost seamlessly in the virtual world. While people are currently limited to using an avatar in VR, or part of one, the avatar is not wearing any sort of apparatus, and it appears to be you. Similarly, augmented reality (AR) adds or supplements our ex
13、isting reality with digital objects and digital object overlays in the real world. AR enhances our presence by augmenting reality, which while it still allows a user to stay in a real space and time, may collect personal information from users at an astonishing rate. Mixed or merged reality (MR) use
14、s holographic lenses to converge VR andAR where virtual objects interact with real world objects and users can transition between completely immersive VR environments to augmented AR environments. Finally, extended reality (XR) is a catchall term to include all the different types of experiences in
15、VR, AR, and/or MR.Thepromiseisthatthemetaversewillbeusedforsocialgoodandthatitwillbethenexteraofcomputing,followingtheadoptionofmainframes,personalcomputers,mobiledevices,andthecloud.Theimpactofthemetaverseisstillunknown,exceptthatitisintendedtoconnectpeoplewithvirtualrealitydevicestolimitless3Dvirt
16、ualexperiencesforthepurposesofentertainment,gaming,education,collaboration,andcommunication.Virtualreality(VR)technology For episode synopses, see httpse, Wikipedia. org/wiki/Upload_(TV_series).existsmostcertainlyinthepresent,ratherthansolelyinthefutureorasthesubjectofsciencefictionmovies,anditisalr
17、eadyamultibillion-dollarindustry. SeeAIsopJ. (2022, August 11). Virtual reality (VR) - statistics & facts. Statista. There continue to be questions around the longevity and potential of the metaverse, with an extreme view regarding it as merely a rebranded gaming platform of little wider interest. W
18、e do not share that skepticism and believe the metaverse has the potential to be the next iteration of the internet.* McKinsey & Company. (June 2022). Value creation in the metaverse, https: /www.mckinsevcommediamckinseybusiness%20functions marketig%20and%20salesour%20insightsvalue%20creation% 20in%
19、20the%20metaverseValue-creation-in-the-metaverse.pdf. JeromeJ., & GreenbergJ. (April 2021). Augmented reality + virtual reality: Privacy & autonomy considerations in emerging, immersive digital worlds. The Future of Privacy Forum.https:/fpf.org/wp-content/uploads/2021/04/FP F-ARVR-Report- 4.16.21-Di
20、gital.pdf.Thepotentialbenefits1!ofvirtualrealitycouldtransformdifferentsegmentsofsocietyincountlesspositiveways,similartohowpersonalcomputersandmobiledeviceshavechangedoureverydaylivesinwaysthatwereunimaginableevenjustafewdecadesprior. SeeAubrey, J. S., Robb, M. B., Bailey,)., & BaiIensonJ. (2018).
21、Virtual reality 101: What you need to know about kids and VR. CommonSense Media, monsensemedia.org/sites/ default/files/research/report/csm_vrl01_final_under5mb.pdf; See also Bailey, J.0, & BaiIensonJ. (2017). Considering virtual reality in childrens lives. Journal OfChiIdren and Media, 11:1, 107-11
22、3. Heller, B. Carr Center for Human Rights Policy, Reimagining Reality: Human Rights and Immersive Technology, https:/carrcenter.hks.harvard.edu/files/cchr/files/ccdp_2O2O- 008_brittanheller.pdf.However,Weneedtomakesurethepotentialharmsofvirtualrealitydonotoutweightheirpotentialbenefitsotherwiseweri
23、sktransformingsocietyintoadystopianfuturethatsciencefiction Margaret Atwood, the author of The Handmaid,sTale, has been photographed with a mug saying uIToId You So (see https:/happymag.tv/margaret-atwood$-i-told-you-so-mug-i$- provig-to-be divisive/) in reference to her dystopian novel where, among
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